A downloadable game for Windows and macOS
Levedad is a game about time, inspired by the many long exposure photographs I used to take a few years ago. Taking these pictures was always special to me because it felt like stretching moments that would be impossible to stretch otherwise. They give you a different perspective on the objects and lights around you, which is something I wanted to convey.
The main problem I had during development was the way I was saving the pictures. I was simply taking a screenshot, saving it to the asset folder and accessing it through the unity editor. This method, of course, only worked inside the unity editor! So, less than a week before the assignment was due, I had to change how one of the biggest features in my game worked. After venturing into the world of render textures (which I ended up not even using), I was able to find a different way of taking screenshots that could be accessed from within the game. Then, after finally fixing that huge problem, I tested a webgl build out, only to find that my game still didn't work, and will never work due to a Unity bug. Thankfully, my game worked perfectly on standalone builds, so please download it at the bottom of the page to play it.
If I had more time with this project I would want to implement some way of saving the pictures you take and easily upload them to social media. Also, I would want to play around with the visual style of the game but I think I would have to code my own shaders for that, which I have no clue how to do. Finally, I would add more areas for players to take pictures in, giving each one their own visual style (although I did manage to pack some secret visual styles in there!).
music: ふわっと by 2814
WASD + mouse
midterm, intermediate game development NYU with Robert Yang.
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